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Author Topic: Shmups on the 360  (Read 193493 times)
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FortNinety
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« Reply #210 on: April 12, 2010, 01:19:20 PM »

Quote from: dmauro
If you need to get this working on a 32/64GB 3rd gen iPod Touch:
http://forums.toucharcade.com/showpost.php?p=997013&postcount=174

This is the first and only time I have ever of users figuring out a way to iron out the kinks in an iPhone/Touch game. Absolutely amazing.

And yeah, I'm also blown away by how good the port is. Only just started playing, but holy shit...
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dmauro
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« Reply #211 on: April 13, 2010, 10:25:36 AM »

One of the great things about the shmups and Cave-stg forums is that there are so many people that know the hardware down to a ridiculous level of detail:

Quote from: Chi
Quote from: markedkiller78
Does this mean the iphone is really powerful or is SH3 total pants :awe:

Both.

The SH3 was originally meant for mobile devices, and is old.  The one on Cave hardware runs at 133MHz (and the hardware has a Yamaha YMZ770C-F for sound, and an FPGA).  Memory-wise, it has 210MB in total: 2MB of program code, 72MB of program data, 8MB of sound data and 128MB of graphics data (the later boards like DFK and DS MBL have 220MB - they have 4MB of program code, and 80MB of program data).

The iPhone 3GS has a Samsung S5PC100 "system-on-chip" at it's core - in terms of core processor, it's an ARM Cortex-A8 and PowerVR SGX graphics accelerator (and some other stuff) running at 600MHz.  System memory is 128MB.

For the record, the PS2 runs a 299MHz "Emotion Engine", with a 147MHz "Graphics Synthesiser" and a couple of coprocessors.  The problem wasn't power (it's more powerful than the Cave SH-3 hardware by a fair bit, but significantly less powerful than the iPhone 3GS), but memory - a PS2 had only 32MB of RAM.
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FortNinety
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« Reply #212 on: April 18, 2010, 03:51:21 AM »

Wait, it's finally come out?

http://ncsx.blogspot.com/2010/04/x360-ketsui-kizuna-jigoku-tachi-extra.html
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dmauro
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« Reply #213 on: April 18, 2010, 11:06:28 AM »

Not really, one of their suppliers got lucky. They don't even actually have those copies yet. My Play-Asia order still hasn't shipped.
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dmauro
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« Reply #214 on: April 18, 2010, 02:18:47 PM »

Looks like Play-Asia got some of these early copies too. My order is in the "preparing order" stage. I've got the 2-4 day shipping option. I'll probably actually have it on the official release day. Smiley
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dmauro
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« Reply #215 on: April 20, 2010, 11:15:19 AM »

My copy of Ketsui is scheduled to arrive tomorrow.

This calls for the cool smiley: Cool
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dmauro
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« Reply #216 on: April 22, 2010, 03:56:34 PM »

Just got my copy and...

it's a really great port! There are NO load times anywhere in the game, there is a nearest neighbor filter that makes everything look great (unlike DOJBLEX), and of course Ketsui is a great game. If anyone wants to come play a few credits, you're welcome to visit.
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dmauro
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« Reply #217 on: May 08, 2010, 03:40:35 AM »

Strike Witches video:
http://www.youtube.com/watch?v=UEi5SxheJkc
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FortNinety
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« Reply #218 on: May 09, 2010, 08:19:36 PM »

I had heard that it looks like shit, but, man... that was rough.
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Matthew Doucette
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« Reply #219 on: June 11, 2010, 12:17:44 AM »

Thought I'd join in this thread. I stumbled upon a mention of our game Duality ZF and found my way here!

Hope this doesn't come off as spam to the forum software (or to you guys) but here's the latest video footage of Duality ZF:

http://www.youtube.com/watch?v=9_73E8Z_DjM
http://www.youtube.com/watch?v=9_73E8Z_DjM&hd=1 (in HD)

It's showcasing 4 players playing with 8 fighters via G-MODE, an unlockable control mode. Duality ZF also has DUAL PLAY which also independent (not multidirectional shooting) of 2 fighters at once, too. As well as SOLO PLAY and MULTIDIRECTIONAL which are both single fighter action.

An update: We are talking to XBLA publishers and trying to get our game onto XBLA. Wish us luck. The visuals will be improved... Smiley
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dmauro
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« Reply #220 on: June 12, 2010, 03:55:28 PM »

I've definitely been keeping up on the progress of your game on the shmups forum. Good luck with the XBLA process!
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Matthew Doucette
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« Reply #221 on: June 12, 2010, 05:49:02 PM »

Love the support! It makes it a fun challenge instead of a grueling one! Smiley
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FortNinety
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« Reply #222 on: June 16, 2010, 10:23:36 PM »

Was gonna mention this in the E3 thread, but since it's shump related: Otomedius Gorgeous has been announced for a domestic release! Sweet.
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dmauro
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« Reply #223 on: June 17, 2010, 11:23:53 AM »

That's not E3 news anyways, we've been not caring about that announcement for some time now Smiley
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dmauro
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« Reply #224 on: June 30, 2010, 02:01:41 PM »

So the US version of Deathsmiles doesn't work on Japanese consoles, so I'm probably just going to get the Platinum Hits version of the game so I can play Mega Black Label. :/
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