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Boards / And Everything Else / Re: (the return of) Headlines That Make You Go "What."
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on: September 16, 2009, 02:11:31 PM
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Man I read about one of these locally, where three guys broke into a drug dealer's house to rob him (someone I went to high school with) and started beating him with a baseball bat while he was sleeping. He woke up, pushed them back, grabbed his sword and chased all three of them off the property (and then the police used the breaking and entering that his mom phoned in as an opportunity to search the house for contraband; the officers responding brought drug sniffing dogs). Amazingly, the dealer snuck out of the hospital they took him to, made it on foot back to his home, got back into his own house through a window while they were searching it, and stuffed all his drugs and cash into a backpack. They caught him running back into the woods.
Anyway how long until samurai swords are classified as a dangerous weapon and we can't own them (I keep one in a closet, which is starting to seem pretty reasonable)?
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Boards / And Everything Else / Re: achewood thread 2.0
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on: September 14, 2009, 06:42:05 PM
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I already love achewood as much as the next dude, but whoa, I don't think I realized before last week that the strip is still getting better. His funny bits just went all Bunuel on his creepy bits (which themselves have surrealist elements). I mean, he's almost ten years into this thing, and his characters aren't tapped out yet. If anything, the more he writes them, the richer and more compelling they're becoming.
Also, as the character who's been dead the most times, I got totally worried for a second when Roast Beef skipped out on the wheel of karma.
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Boards / Let's Talk About Play / Re: other worthy console ports?
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on: August 27, 2009, 11:58:39 PM
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Gears of War is the real thing, definitely. At the very least, it's the best console thing going since Resident Evil 4. Hitman Blood Money is also pretty amazing (don't let the tutorial throw you off, the real levels are big and open-ended and crazy).
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Boards / Let's Talk About Play / Re: Policenauts, Finally In English
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on: August 26, 2009, 06:41:56 PM
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The way I'd put it is "being a good translator is about finding smart ways to convey an idea while avoiding those kinds of pitfalls because maybe you spent years on this so you should try to take a fucking modicum of pride in what you're doing."
I haven't played Policenauts yet, but this is a really common problem with fan/amateur translations; it's kind of dumbfounding. Why are they putting so much energy into learning the language if this is what they do? Are they really that introverted and egotistical? Maybe the project editors are to blame, and that this is how they make their mark on the finished product, or something.
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